ABOUT

Built from production experience.

TrackProof is an independently funded, designed, and developed Windows desktop application for VFX artists, matchmove teams, and studios. It was created to make plate-trackability evidence easier to review before production problems become expensive rework.

WHY TRACKPROOF EXISTS

Built by someone who lived the bottleneck.

TrackProof comes from three decades inside film, AAA games, and advertising, watching the same scene repeat on every production: a plate arrives, it looks fine, someone commits days to tracking it, and only then does it reveal what it really is. The schedule absorbs the damage, the artist absorbs the blame, and nobody upstream ever sees the evidence.

The pattern was never a talent problem. It was a timing problem: the most expensive discovery in matchmove happens at the worst possible moment, after the work has started.

TrackProof moves that discovery to the front of the shot. It's built for the people who carry that risk, matchmove artists who need to know what they're walking into, supervisors who need proof rather than opinions when pushing a plate back, and studios bidding sequences where a wrong guess costs real money. Evaluate the plate first. Commit second. Keep the evidence.

STUDIO ENTERPRISE LICENSE

Studio teams get direct access to the developer.

Direct support from the developer, no ticket maze

Studio Enterprise customers reach the person building TrackProof directly, not a support queue.

Early access to new builds and the public roadmap

Preview upcoming capabilities before they ship and help shape priorities for production workflows.

Video walkthroughs for setup and pipeline integration

Recorded guidance for installation, seat management, and fitting TrackProof into your existing pipeline.

PHILOSOPHY

Listen before building. Validate before promising.

Capabilities are developed deliberately, tested against practical workflows, and described publicly only when they are ready to be evaluated.

Listen before building
TrackProof is shaped by the needs of working VFX professionals and real production workflows.
Validate before committing
Requests are understood, evaluated, and deliberately approved before they become development work.
Test before promising
Capabilities are described publicly only after they exist and have been tested.

FOUNDER · DEVELOPER

Alp Allen Altiner

Designed, developed, and independently funded by an artist and creative technologist with three decades of production experience across VFX, games, and advertising. Invited professionals help evaluate early builds and guide future priorities.

INVITATION-ONLY V1 BETA

INVITATION-ONLY V1 BETA

TrackProof V1 Beta is now available on macOS.

TrackProof ships on Windows today. The Apple Silicon macOS build remains a V1 Beta available to a limited group of approved professional testers. TrackProof helps artists review plate trackability and supporting evidence while keeping footage on the workstation.

TrackProof helps evaluate whether a plate offers reliable tracking evidence. It does not create a camera solve or replace production tracking software.

TrackProof V1 Beta installed locally on Apple Silicon macOS.
TrackProof V1 Beta installed locally on Apple Silicon macOS.

Help shape what TrackProof becomes.

Applications are reviewed manually. Submitting a request does not create an account or guarantee access.

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